stopSubscribing abstract method
- String streamID
Stop subscribing real-time sequential data stream.
Available since: 2.14.0
Description: This function can be used to stop subscribing to the real-time sequential data stream.
Use cases: When you no longer need to receive real-time sequential data sent by other users, you need to call this function to stop subscribing to the other user's stream.
When to call: After creating the ZegoRealTimeSequentialDataManager instance.
Restrictions: None.
Caution: After calling this function, you will receive the onPlayerStateUpdate
callback to tell you the subscribe state (play state) of this stream.
streamID
The ID of the stream that needs to stop subscribing.
Implementation
Future<void> stopSubscribing(String streamID);