Properties
-
hashCode
→ int
-
The hash code for this object.
no setterinherited
-
runtimeType
→ Type
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A representation of the runtime type of the object.
no setterinherited
Methods
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getCurrentProgress(int audioEffectID)
→ Future<int>
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Get current playback progress.
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getIndex()
→ int
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Get audio effect player index.
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getTotalDuration(int audioEffectID)
→ Future<int>
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Get the total duration of the specified audio effect resource.
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loadResource(int audioEffectID, String path)
→ Future<ZegoAudioEffectPlayerLoadResourceResult>
-
Load audio effect resource.
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a nonexistent method or property is accessed.
inherited
-
pause(int audioEffectID)
→ Future<void>
-
Pause playing audio effect.
-
pauseAll()
→ Future<void>
-
Pause playing all audio effect.
-
resume(int audioEffectID)
→ Future<void>
-
Resume playing audio effect.
-
resumeAll()
→ Future<void>
-
Resume playing all audio effect.
-
seekTo(int audioEffectID, int millisecond)
→ Future<ZegoAudioEffectPlayerSeekToResult>
-
Set the specified playback progress.
-
setPlaySpeed(int audioEffectID, double speed)
→ Future<void>
-
Set the playback speed for a given audio effect. Both the local play speed and the publish speed are set. (separate settings are not supported).
-
setPlayVolume(int audioEffectID, int volume)
→ Future<void>
-
Set local play volume for a single audio effect.
-
setPlayVolumeAll(int volume)
→ Future<void>
-
Set local play volume for all audio effect.
-
setPublishVolume(int audioEffectID, int volume)
→ Future<void>
-
Set publish volume for a single audio effect.
-
setPublishVolumeAll(int volume)
→ Future<void>
-
Set publish volume for all audio effect.
-
setVolume(int audioEffectID, int volume)
→ Future<void>
-
Set volume for a single audio effect. Both the local play volume and the publish volume are set.
-
setVolumeAll(int volume)
→ Future<void>
-
Set volume for all audio effect. Both the local play volume and the publish volume are set.
-
start(int audioEffectID, {String? path, ZegoAudioEffectPlayConfig? config})
→ Future<void>
-
Start playing audio effect.
-
stop(int audioEffectID)
→ Future<void>
-
Stop playing audio effect.
-
stopAll()
→ Future<void>
-
Stop playing all audio effect.
-
toString()
→ String
-
A string representation of this object.
inherited
-
unloadResource(int audioEffectID)
→ Future<void>
-
Unload audio effect resource.
-
updatePosition(int audioEffectID, Float32List position)
→ Future<void>
-
Update the position of the audio effect player (audio source).
Operators
-
operator ==(Object other)
→ bool
-
The equality operator.
inherited